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Topics - TheScatterbrain

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The Tinkerer's Workshop / Is anyone familiar with Legion Comix?
« on: February 12, 2015, 01:26:15 AM »
Hi, I don't know how active this forum is anymore, but I'm just asking around:

I've been contacted by a publisher called Legion Comix that wants to translate and publish my otherwise self-published comic in Spanish.
Has anyone heard of this publisher before or have any experiences with them? I'm always a little wary of small companies like that, so it's good to do some research before getting involved at all.

- Gitte

The Scriptorium / Language barriers in fantasy and sci-fi comics
« on: May 19, 2012, 06:31:43 AM »
I've been thinking about language barriers in comics because the current arc in our comic will feature some language diversity that I have a hard time figuring out how I should go about.

The arc takes place in a world that uses a different language than what the characters generally speak, but despite of this I don't want to make it hard for the reader to understand anything that's being said, so both dialogue and written text is going to be in plain English. This is particularly important so that I can put text in the backgrounds of my panels that will actually be understandable.
Using plain English would be fine and well if it weren't for the fact that I still need to establish that it's a different language without ever outright explaining it.

So, how can you go about illustrating foreign languages in fantasy/sci-fi comics?

There's that standard where you put greater than/lesser than brackets around dialogue in a foreign language, but doing that for either language through the entirety of this arc seems extremely jarring to me.

I have seen a bunch of sci-fi comics that will invent languages or use an undecipherable font to illustrate alien languages and then give some means for the reader to translate it. Now if I were the kind of reader who thought this sort of thing was fun, I could have done it at least for all background text in the arc - But I don't think it's fun. I mostly think it's making the reader jump through unnecessary hoops to understand what you've spent time writing in your comic.

Inventing alien/fantasy languages seems pointless to me unless you use it in a way where you never want the reader to be able to understand what's being said, or alternately that you slowly teach the reader words and phrases from this language through the context of the story.

It generally hurts my brain to think about fantasy languages and how to express them, but then it's never been a topic I found very interesting.
No one in our entire comic speaks English in the first place, and there's actually quite a lot of language diversity going on. A lot of the time I end up purposely ignoring this fact because it's an issue of world building accuracy versus readability, and in that scenario readability will always win for me.

Have any of you had to deal with this sort of issue? Or perhaps seen anyone else deal with it in a clever way?

Applications & Introductions / Application: B.I.B.L.E.
« on: May 10, 2012, 07:40:29 AM »
Hello! I'm Gitte and I am the artist and co-writer of a webcomic called B.I.B.L.E. over at

I have been working on B.I.B.L.E. with my lovely co-creator Maia since May 2009 (jeez, it's almost our three year anniversary, would you look at that).
B.I.B.L.E. is mostly a project title, we're currently working on a story called Rebound that is about angels and stupid ideological people and weird interdimensional politics and giant bear monsters.

I vaguely remember getting an invitation mail from this place that I then forgot about. Now I randomly came across the board again, and I though hey, might as well sign up, because it's pretty cool to have a forum for us long form comic people.

So, hello, nice to meet you guys! I can't promise I'll be super talkative since I'm generally bad at being talkative on the internet, but I'll try to hang around :)

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