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Messages - chizicus

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Applications & Introductions / Re: Application: Underling
« on: January 15, 2013, 07:42:59 PM »
:DDD/ yay friends

Applications & Introductions / Re: Application: Walking on Broken Glass
« on: January 15, 2013, 07:42:18 PM »

The Tinkerer's Workshop / Re: Scribol
« on: September 26, 2012, 09:42:09 AM »
Here's the thing I learned because of this thread. When I post art and comics at deviantArt, I guess I just assumed that people would go back to my main page and find my site from there. But that never really seems to happen. Hence, no traffic from deviantArt. Two Guys and Guy comics posted on deviantArt, on the other hand, have carefully constructed comments under each comic that starts out with a link to the Next Comic (even though it's disassociated gag-a-day) on one line, by itself, then a short paragraph comment, then a bulleted menu, linking to the website, donation page, Facebook, etc.

I've learned as a general rule of thumb that the fewer "clicks" it takes for someone to navigate to your main page or archives the better. Readers are actually a lot less likely to read a strip, then wander to your main dA page and scour for a link to more, especially if there's no immediate proof that there is more. Make it as easy as you can for people to find you and they'll be more likely to follow your work. :)

The Tinkerer's Workshop / Re: Scribol
« on: September 19, 2012, 09:49:37 AM »
I had to turn off No Script AND Adblock before I could even see what you were talking about on Two Guys and a Guy. Personally I think it's pretty ugly and I never click on ads like that because I don't trust the source (whereas things like Project Wonderful are on my green list). The Scribol ads seem pretty random, I don't really know how a long form comic would do wedged between "Is It Already All Over For Mitt Romney" and "Some Mind-Boggling Facts About Nature."

I too would be interested to know if it's worked for anybody else and how effective it was at bringing in loyal readers though.

Webcomic Talk and Squee / Re: Rebooting your comic.
« on: September 08, 2012, 04:00:45 PM »
Start over.

This time everyone is cats.

And I'll call it Nyan Grimoire.

The Tavern / Re: Anipan Galleries
« on: August 28, 2012, 11:09:19 AM »
I look forward to seeing how Anipan grows. If it's the same admin from MB then I have a lot of faith because I've had a semi-professional relationship with him in the past. He's very open to innovation in the art community and I have full confidence that he can make and operate a great platform for creators. I signed up for an account so I could claim my screenname but don't foresee myself using it much until it gets a bit more established. :)

The Tavern / Re: Seeing YOUR work around town
« on: August 25, 2012, 11:58:05 AM »
The closest I can say I've been is going over to a friend's house and seeing a 11x17 print of my work framed beautifully and hanging on her wall next to a bunch of gorgeous Donato Giancola prints. *___* I almost fainted ahahaha

The Tavern / Re: Things that shock your nerd/geek self
« on: August 25, 2012, 11:55:30 AM »
I would like to point out that there is, as yet, no evidence that anyone actually bought this item.

Just because you see an item offered on eBay for a certain price doesn't mean anyone has actually PAID that price.

true... but it's disturbing enough that A. someone thought it and B. thought it was a good enough idea to actually make it, and C. someone is going to buy that thing, if not just to make someone want to kill them.

If you're talking about the sexy vampire pad, it's been sold. XD

The Scriptorium / Re: Introducing Characters' Names
« on: August 25, 2012, 11:50:36 AM »
I think the importance of naming your characters varies from project to project. My comic has a HUGE cast of characters so for the most part we try to give everyone a name when they're introduced just so it's easier for readers. Characters that aren't important [at the moment] might not get named out loud but EVERYONE in Gran Grimoire has a name already, even if they die in the first ten pages. :P Part of that stems from the fact that Neka likes using names in the script so I can tell who she's talking about.

There's also a lot of power in choosing not to give out a character's name. It can help build mystery if done well.

The Tinkerer's Workshop / Re: Registering copyrights for webcomics
« on: August 14, 2012, 04:08:57 AM »
can non US inhabitants make use of the US copyright registration? :O

That depends on what you mean? I would think you need to be a resident to register your copyright with the US government but it's 5am and I'm too lazy to look further for confirmation on that. Due to the Berne Convention and other international copyright agreements between countries, foreign works that are published in the U.S. should receive the same copyright protection as they would in their country of origin. At least that's my understanding of things but I Am Not A Lawyer.  XD;

The Tinkerer's Workshop / Re: Registering copyrights for webcomics
« on: August 14, 2012, 03:37:50 AM »
Unfortunately, I can't speak to the process or value of obtaining a copyright if you're based in China, but here's some information I've gathered with regards to U.S. copyright protection.

Copyright is a form of protection provided by the laws of the United States (title 17, U. S. Code) to the authors of “original works of authorship,” including literary, dramatic, musical, artistic, and certain other intellectual works. This protection is available to both published and unpublished works. Section 106 of the 1976 Copyright Act generally gives the owner of copyright the exclusive right to do and to authorize others to do the following:

• reproduce the work in copies or phonorecords
• prepare derivative works based upon the work
• distribute copies or phonorecords of the work to the public by sale or other transfer of ownership, or by rental, lease, or lending
• perform the work publicly, in the case of literary, musical, dramatic, and choreographic works, pantomimes, and motion pictures and other audiovisual works
• display the work publicly, in the case of literary, musical, dramatic, and choreographic works, pantomimes, and pictorial, graphic, or sculptural works, including the individual images of a motion picture or other audiovisual work
• perform the work publicly (in the case of sound recordings*) by means of a digital audio transmission

Although you have copyright protection the minute you create a work and embody it in a tangible medium, you should consider registering your works with the U.S. Copyright Office. Registration is required before you can sue for copyright infringement, and it gives you the opportunity to recover attorneys’ fees and special damages when actual damages can be tough to prove. You can register electronically at for $35 per work.

From the minute you create a work and embody it in a tangible medium, it has copyright protection, regardless of whether you register it with the U.S. Copyright Office. Therefore, if someone infringes your unregistered work, you can sue for copyright infringement. You must register the work before you can file the lawsuit, though. If you win the lawsuit, you are entitled to 1) an order that the infringer stop infringing your work and destroy the infringing articles; 2) any actual damages you suffered; and 3) the infringer’s profits from exploiting the infringing article. These types of damages can be tough to prove, which is another reason to register your work with the Copyright Office before infringement: Registering before the work is infringed allows you to elect, in lieu of actual damages and the infringer’s profits, to recover “statutory” (or “penalty”) damages of up to $150,000 per infringed work (the amount depending on the nature of the infringement) and the opportunity to recover attorneys’ fees.

(Emphasis mine.)

So essentially, the second you create something you own the copyright. That means that you get to be the only one legally allowed to do all the things listed in those bullets up there. If someone else starts infringing on your copyright, you get to sue them.  ;D

The benefit of registering your copyright BEFORE any infringement happens is that you're entitled to damages automatically without necessarily having to prove actual suffering as well as attorney fees meaning you can afford to sue in the first place.

Personally, I think $35 is a worthwhile investment to protect a body of work for the rest of your living future (plus 70 years after your death). Plus, should you ever have to deal with infringers, your lawyer will love you for having a registered copyright over your work.  ;)

Also, another annoying thought: copyright trolls.  The slimy people who register a title before you do and then claim damages even though you produced something with it first.  Typically this applies to trademarks, but I'm aware book titles have been changed because of this... (I can't recall a specific example off-hand... need to search for it).

I think you're talking about trademarks. You can't copyright names or titles.

The Great Library / Re: Quite the epic List of comic resources
« on: August 12, 2012, 05:38:54 PM »
The Artist's Survival Kit - For the really bad days

The Grimace Project - This ones fun to play with but also helpful! When I'm struggling with an expression, this thing helps get on the right track.

The Tavern / RIP Joe Kubert, Comics Legendary Artist, Teacher & Father
« on: August 12, 2012, 05:07:06 PM »
Comic book artist Joe Kubert, who started a New Jersey school of cartooning that cemented his legacy as an industry great, has died, his son David Kubert confirms. He was 85.

More here and here.

I have a few friends who went to the Joe Kubert school who've been posting about this today. This is sad news indeed.  :(

The Tavern / 5 Kickstarter Projects Slammed with Success
« on: August 12, 2012, 10:52:59 AM »
Kickstarter can be a blessing to artists and entrepreneurs—sometimes too much of a blessing. Earlier this year, a slew of crowd-funded projects received money that was an order of magnitude more than requested. Such windfalls can turn a dream into a nightmare: They often bury ill-prepared creators and lead to manufacturing delays, lawsuits, defective products, and irate backers. Here are a few projects that got slammed with excess success.

An interesting little list of some of the Kickstarter campaigns that have been overwhelmed by the amount of backers. One of the most common responses I see from people who have run them is an amount of surprise from how long it takes to fill pledges. This is especially true for projects that double, triple, or otherwise vastly surpass their goal. I can't even imagine starting up a project to print 5,000 books and instead getting orders for over 100,000!

Webcomic Talk and Squee / Re: New webcomic Host!: Comic Panda.
« on: August 11, 2012, 11:26:51 AM »
Is the site making money? I don't remember seeing ads but I think when I checked it I had adblock on.

It'd be interesting (if they are monetizing it) if they ended up offering to share ad profits with the artists whose work was generating a lot of views on their site; might make mirroring content there more appealing for those creators who already have their own sites with ad space. Otherwise, unless comicpanda also provided a big source of outbound traffic to the creator's own site, I don't know how many established comics would bother even with using it as a mirror.

They are not currently making any money with the site (a fact they've been reiterating on Twitter quite a bit in an effort to quell the fury) but they are planning on making this a profitable venture in the future.

Otherwise, I agree that a site that paid artists for the traffic/ad revenue they bring in could be an interesting business model. Without that incentive I don't see how they can differentiate themselves from other hosts like SmackJeeves, MangaMagazine, etc. Nor do I see the appeal of mirroring a comic there if you already have your own host.

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