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Messages - selfinversion

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The Tavern / Re: Silly gifs!!
« on: March 25, 2013, 04:04:14 AM »
Muninn your eyes!

Applications & Introductions / Re: Helloo :D
« on: March 19, 2013, 11:30:39 PM »
Hey Nath! I'm kinda hyped for your comics now.

Webcomic Talk and Squee / Re: My so called secret identity
« on: February 23, 2013, 02:39:48 AM »
It kind of feels like the main character was created as a female first, then a character. That method normally relies on trope character traits rather than actual character depth. I suppose it's possible to create an interesting enough read if you have a rich environment and dynamic plot regardless of that but I'm not really seeing that in the comic as it so far. Maybe it's because I'm not the target demographic, slice-of-life and superhero comics aren't really my thing but even I've seen this concept pulled off better. 

I'm trying to work out what type of person My So Called Secret Identity appeal to? I'm thinking maybe young men who have become bored with the big two and want to explore what an indie feminist comic might be like but not wanting to go so far out of their comfort zone they may actually become uncomfortable being confronted by the underlying implications of misogyny? It's certainly not what I'd be creating to appeal to young women who like comics. I don't even know if I would try and target an entire gender, it's way too vast. I'd be just concentrating on making a good comic and trying to avoid as many unfortunate implications as I can.

The Gallery / Re: Filling the Doonesbury Gap
« on: February 16, 2013, 01:48:55 AM »
Whoa, Mithandir I think you may of won that round. ;D

The Town Hall / Re: Sorry, everybody!
« on: February 13, 2013, 10:51:18 PM »
Oh man that sucks. I hope things improve for you or at least don't get any worse.

Applications & Introductions / Re: Lurker saying Hey all!
« on: January 19, 2013, 06:23:00 PM »
Oh hey, welcome to the forum.

Webcomic Talk and Squee / Re: New Year's Resolutions for your comic?
« on: December 30, 2012, 09:52:10 PM »
*Improve perspective, anatomy and expressions.
*Complete Chapter 1
*Complete Chapter 2

I am literally a door away from completing a milestone, all the backgrounds I'll be using for Chapter 1. I do the sets from various angles and draw in the characters after, it's easier and less confusing for me that way although it does mean I've been doing details that will never make it into the comic. Anyway, I wanted to be on to the people by new year and it looks like I will meet that goal in a few minutes.  :D

I'll be finishing the first chapter before I start posting, I figure now's a good time to get a good buffer under my belt. I'm thinking maybe April but that's just a rough estimate. I could easily be quicker or slower than this.

I've finished the scripts for the first three chapters so I don't need to worry about those in a while. All in all this year has been dedicated to meticulously planning everything so next year go as smoothly as I can make it. I'm planning on going back to school next year so I'll be learning how to juggle the two commitments as well.

The Scriptorium / Re: Naming and linguistic techniques
« on: December 17, 2012, 05:04:14 PM »
Er... I was going to write a big long post about how I come up with names but apparently Arioch was kind enough to right it for me. I'm trying to figure out if I'm do anything differently compared to Arioch's method but yeah that's basically it in a nutshell.

The Scriptorium / Re: Introducing Characters' Names
« on: December 16, 2012, 05:31:41 PM »


When i see words like that my mind blanks out and the character's name transcends into some kind of abstract symbol beyond sound.

As a reader I would really suggest the cast section have a break down on how to say this in the most simplistic manner possible. lol.

 ;D Wow I really love how you phrased that, it sort of captures the spiritual relationship the Vya (humans) have with their names. Not that Tsăvĕtęvĭs is human but still.

In regard to the pronunciation guide, I might include a non-phonemic version if people want one. Not that I think people are going to be interesting at all but to give an idea of what non-phonemic pronunciation is like: the v, t and s as you'd expect, 'ts' is a bit like a 'z', the 'a' is like 'uh', the 'e' is the sound the Fonz makes, the 'ę' is like 'eugh', the 'i' is like 'ee', and the little curvy lines indicate a very short vowel. I think I'd write it like 'zuh vay teugh vees'. I wouldn't use IPA, that is the international phonetic alphabet because while it's more accurate it's also very, very complicated and hard to read. It looks like someone went crazy with the insert symbol feature in word.    t͡sɐ̆͜vĕ͜tə͜vĭs See?

If I compare the different versions you can easily see the better options.
Tsavetęvis - Tsăvĕtęvĭs -   t͡sɐ̆͜vĕ͜tə͜vĭs - zuh vay teugh vee:o
The two middle ones might lead people to think they're having a stoke or something. It might be fun to use for an April fools joke though. Either that or in the language appropriate script as well.

I think that whenever possible, if a name is being said out loud, it should be spelled phonetically using normal letters that a typical reader can understand. Using special letters that most readers won't recognize doesn't do much good, whether they are "correct" or not. The vast majority of readers don't know how to correctly read umlauts or even accents or apostrophes, much less more esoteric marks. It's not critical that every reader be able to pronouce your characters' names correctly -- they'll rarely need to say them out loud -- but the whole point of giving the character a name is so that the reader has a token that he or she can remember and associate with the character. Too many unusual special marks will just make the typical reader's eye gloss over.
If the name isn't important enough to remember, why is the reader being burdened with it in the first place?
That's a very good point. I've made a point of trying to give my main characters as simplistic names as possible.

In my opinion, the name should either have been translated or at least sounded out for the reader. It's in a speech bubble, so it's being said aloud, and so it's clearly not unpronounceable. I think it's a lot better to present the reader with an awkward name like "Fyunch(click)" that at least may fire some neurons of recognition, than just to present an unreadable alien glyph. In this case the name in question is in a language that both the speaker and the main character understand, so it could also just as easily been translated literally (in a form like "Dances With Wolves").

Yeah, I don't know why the alien script was used like that. I'm all for having your own scripts but they're really more for when writing shows up in the art rather than the speech bubbles. I suppose an exception would be if a character turned up and while they were obviously talking nobody could understand them and the audience weren't supposed to either.

The reason why I haven't translated the names entirely into literal English for my own project is that in both languages the names mean similar things. There's of course some cultural concepts that separate them a little but it's not enough to tell at a glance one from the other. Say for example I use 'Melodious Flute' as a base, in one language it's 'Yasir' and in the other it's 'Snya'. The cultural divide is an important feature in my comic w.i.p and I want it to be visible in subtle ways like names, diet, architecture etc, etc. If I was working with just one culture I would probably feel more like translating wasn't altering the feel of the thing.

Webcomic Talk and Squee / Re: About guest comics
« on: December 15, 2012, 10:33:02 PM »
Yeah, those eight pages of Christmas pinups are really annoying when it's July and you just want to know what happens next.

The Scriptorium / Re: Introducing Characters' Names
« on: December 15, 2012, 10:29:52 PM »
Ha ha ha ha! Funny you should mention apostrophes, hyphens, accents and umlauts, Duskglass! ;D The language my elves use is very heavily mora based, that is to say the length and stress of the sounds are used to differentiate between words, much like how tone is used in various languages of East Asia and Africa. This is fine in a con-lang environment but it does mean I have names like 'Tsăvĕtęvĭs', 'Ĭhuyn' and 'Pĕasːĭk'. I can't really expect anyone to be able read this so I've had to further romanise them to 'Tsavetęvis', 'Ihuyn' and 'Peasik'. All of my elves have names (there's around 50 of them) but only a handful will be named in the actual comic.

On the human side of my comic names are very important and there are different names for different settings. The most important names have four syllables and the legal names have the equivalent of one's birth certificate attached. These while important are not used on a daily basis. For normal daily usage the names are one or two syllables long and are much easier, in theory, to remember.

I don't really mind if anyone mispronounces or forgets anyone's names, especially the side characters. As long as people can tell apart characters by the way they look or behave names aren't necessary for the story to work.

I think in the script I've mostly been letting the characters introduce themselves or refer to each other naturally. I'll probably have a main cast page later on, when you know, I actually get this thing online. I've also been thinking about doing an introduction page for each of the three pov characters but currently getting the comic itself done has been my top priority. 

Speaking of which I probably should be getting back to work. I have a crowded pub scene waiting for me. >_>

The Gallery / Re: Share your finished art! :B
« on: November 17, 2012, 08:43:16 PM »
I realised I haven't posted any of my proper art stuff, not that calligraphy and cartography aren't an art form in their own right. Any how this should work as a rough guide as to what my art style is like.

This is Ohonyetai-kyamu, the same character as my icon except in a different mask. I think if you know anything about masks when it comes to archaeology you can probably guess what he is the god of.

This is a drow, not a character of mine by any means, just a picture of a drow.

I have no idea who this is supposed to be and I have only the vaguest memory of doing this. Maybe I made a new character and forgot about them or something.

Oh man, I just realised you can't half tell I'm right handed, right?  :P

The Artist's Studio / Re: Really F-up my pages!
« on: November 12, 2012, 09:08:19 PM »
It sounds like you've just experienced the digital equivalent of a cat throwing up all over your watercolours.  :(

[rant] Man I HATE 75dpi! I live in a small country town where nobody knows anything about good graphic design so most of the signage looks like a Sweet Bro and Hella Jeff homage. I've actually got this reputation for randomly shouting out "DPI! DPI!". Normally I can contain myself but when the photography shop or super serious corporations have signage that looks that terrible I just want to cry. I spend way too long fixating on this. I just hold professionals up to professional standards. [/rant]

The Scriptorium / Re: Writing the Actual Script
« on: November 12, 2012, 08:46:12 PM »
I've been using a more form-like format than that. I don't really know if you'd find it easier to read or not. To give you a rough idea the scaffolding of my scripts currently looks like:

Page Number: 00  Chapter: 00 Page Title: <Insert Title Here>
Panels: 1-7                                                        Odd/Even Page

Panel 1: <Describe picture> <SFX: if Applicable>
S.B.1, <Name of Speaker>, Language: if Applicable, Bubble Type
<Insert Dialog>
S.B.2, <Name of Speaker>, Language: if Applicable, Bubble Type
<Insert Dialog>
Panel 2: etc etc

I don't know if you and/or your editor would prefer something like that or not. You might need to clarify whether or not they've been having any difficulty with the way you've currently been doing things. I don't really see any need to change anything if it works for everybody.

Personally I have no problem with your method, it doesn't really contain any more detail than mine, really the main difference is that I separate the dialog from the descriptor.

The Tavern / Re: Favorite Horror Film.
« on: October 30, 2012, 05:26:02 AM »
Ah I have such trouble deciding "favorites".  I like some movies with horror elements but I don't know if they'd be classified as horror?  honestly never thought of Pan's Labyrinth as  horror, though it has a few scary/disturbing scenes/visuals.  Same with movies like Watership down.

loved Silence of the Lambs but I also love shows like forensic files :X

pff. Pans Labyrinth is freaky as all heck. My parents honestly thought from the previews that it was a kid's movie. Boy were they ever wrong. Morbid, sad and more morbid. Can't say I had nightmares, but I swear the goat man is a pedophile.... anyways.. on that note..

I never assume anything is a kid's movie unless it's Barney type level of kiddy show. XD;

I like it when fairy type creatures are depicted as neither 100% good or evil.  I think of them as being representative of nature; beautiful/ugly/inviting/dangerous and most of all to be given a healthy respect.  So I really love the goat creature.  And the eye hand guy.  It's probably weird that I thought the eye "monster" was kind of cute in his own way?  just don't mess with the stuff like you were told silly girl!  And don't stick your hand in a crocodile's mouth. XD;

So much more interesting and sympathetic for me than purely"evil" monsters like "IT".

 :o Dear God I pity the poor the child who saw Pan's Labyrinth before they were ready. I mean can you imagine the issues you'd get with this movie. If there's a kid out there who absolutes flips out over pocket watches I know why. I have so much love and hate for Pan's Labyrinth. When I first saw it I my reaction was "OMG THIS IS THE GREATEST I'VE EVER SEEN IN MY LIFE!" and "OMG I NEVER WANT TO SEE THIS MOVIE AGAIN FOR THE REST OF MY LIFE!" simultaneously. I know lots of people had nightmares about the Pale Man in this movie but for me it was more "OH DEAR GOD THE HUMANS!!!"

On one hand I really get what this movie is about. This movie is about why people need fantasy in the first place. The actual monsters in this movie are not the faun, the giant toad or the pale man, although that doesn't mean they are inherently good. The ambiguous ending is really clever, almost serving as a Rorschach psychology test for the audience. If I were to make a movie this is the type of thing I'd be aiming for.

On the other hand the violence in this movie is ultra realistic, uncomfortably so, almost to the point of it being a deal breaker for me. I know it serves to illustrate the overall message of the movie but it's really painful watching something like that when you know that type of thing really happened and hasn't stopped happening. Perhaps my aversion is the point, that I, as a person who has created their own fantasy world and spends a good deal of time in the worlds of other people creation, am just like Ophelia and will do everything in my power to escape this painful reality even if I die doing it. ... Goddammit if Pan's Labyrinth doesn't make you want to kill your self every single time. I'm currently band from watching this when my mental health is anything other optimal.

I recommend watching this as a double feature with The Labyrinth (you know that with Davie Bowie's David Bowie). It's quite interesting to see how similar they are yet you end up with two completely different experiences. Plus you need something to up your mood, especially if you're a depressive pessimist like me.

Oh I was going to write something about the definition about evil and immorality v.s amorality but I just noticed it's gone midnight and I should probably get to bed. Z_Z

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